



Art for games
Check out some of the projects I've worked on as Art Director, Concept Artist, UI, Lead Artist, and other creative roles in this section. With 05 years of experience in the gaming industry, I move between different artistic styles, always seeking to bring authenticity to projects.
I recently had the honor of receiving the Best Art in a Game certification at the SBGames 2024 arts festival, with the scene ''Floresta das lagrimas'' from Rustle, my game in development.




A proud participant of Tokyo Game Show 2023 and the Panorama Brasil showcase at Gamescom Latam 2024, Sleeping Dragon is an enchanting adventure puzzle game that invites players into a world of intrigue and discovery.
In Sleeping Dragon, you’ll journey through intricately designed diorama-style levels, each brimming with hidden details and clever challenges. Your mission is to explore these mesmerizing environments, uncover seven ancient totems, and piece together the mysteries shrouding the secrets of the Sleeping Dragon.
Studio: Vermiillion
Art Direction, Concept Character and Illustrations: Daisy Haas




Winner of "Art in Game" category at the SBGames Art Festival 2024, Rustle is a contemplative and visually stunning game that invites players into a unique artistic journey.
In Rustle, players are immersed in five distinct artistic phases, each crafted with meticulous detail and a delicate aesthetic. Guided by an enigmatic ink bird, you’ll solve intricate puzzles while exploring and unraveling the fragmented memories of someone’s life.
Blending storytelling, emotion, and striking visual design, Rustle offers a meditative experience that resonates deeply with players, encouraging reflection and discovery with every step of the journey.
Developer: Madpine Studios
Creative/Art Director, Lead Artist, Animator: Daisy Haas





Afonso is a curious little bird who finds himself lost in a mysterious, abandoned laboratory filled with secrets and dangers. As he embarks on his journey to find other Afonses, he faces unexpected challenges, battles quirky enemies, collects tributes, and... occasionally explodes!
Set in a captivating platformer style, the vibrant pixel art of this game brings every moment to life. Get ready for action, exploration, and a touch of chaos as you help Afonso uncover the secrets of the lab and find his way back home!
Developer: Madpine Studios
Lead Artist: Daisy Haas


Nevasca
Created by Arthur Deboni and Matheus Mascarello, Nevasca is a thrilling and icy card game that will put your strategy and social skills to the test!
Set in the frosty and mysterious Nevasca Forest, the game challenges you to make clever alliances while keeping your cards—and your true intentions—hidden from your opponents. Will you outsmart the others and emerge victorious, or will the cold forest claim your chances of winning?
Perfect for game nights and competitive fun, Nevasca combines suspense, strategy, and a touch of frosty chaos to keep players hooked from start to finish. Get ready to brave the cold and have a blast!
Creators: Arthur Deboni, Matheus Mascarello
Illustrations and character design: Daisy Haas
Coming soon




BOT.Vinnik Chess is an franchise, featuring six captivating games on Steam and two on Nintendo Switch. Step into the world of the Soviet AI chess instructor, whose sharp humor, witty remarks, and rigorous challenges are designed to transform you from a casual player into a true chess master.
With a blend of visually rich chess theories and mind-bending puzzles, BOT.Vinnik Chess takes you on a journey that sharpens your skills while keeping you thoroughly entertained. Whether you’re exploring the depths of strategy or tackling intricate scenarios, this series is perfect for players looking to level up their chess game in a unique and engaging way.
Developer: Deep Green Games
Storyboard: Daisy Haas at Madpine Studios

Other Projects

Storyboard | Lead

illustration

concept art, UI
